Techniques and resources for working with and configuring a Composite ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary 2D.
Page | Description |
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Composite Collider 2D component reference | Refer to the Composite Collider 2D properties to merge other collider shapes into a single collider. |
Combine Colliders with the Composite Collider 2D | Combine multiple Collider 2D into a single collider with the Composite Collider 2D. |