The SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Editor’s Secondary Textures module can associate additional Textures with edited sprites. A ShaderA program that runs on the GPU. More info
See in Glossary can then sample these secondary Textures to apply additional effects on the Sprite, such as normal mapping. Secondary Textures are currently only supported by Sprite RenderersA component that lets you display images as Sprites for use in both 2D and 3D scenes. More info
See in Glossary and are not available for other Renderer components.
Topic | Description |
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Add a secondary texture | Add a new secondary texture to a sprite. |
Delete a secondary texture | Delete a secondary texture from the list. |