This property is only available when the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Renderer’s Draw Mode is set to Simple.
In a 2D project, the Main CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary is set to Orthographic Projection mode by default. In this mode, Unity renders sprites in the order of their distance to the camera, along the direction of the Camera’s view.
By default, a Sprite’s Sort Point is set to its Center, and Unity measures the distance between the camera’s Transform position and the Center of the Sprite to determine their render order.
To set to a different Sort Point from the Center, select the Pivot option. Edit the Sprite’s Pivot position in the Sprite Editor.
SpriteRenderer