Static batching is a draw call batching method that combines meshes that don’t move to reduce draw calls. It transforms the combined meshes into world space and builds one shared vertex and index buffer for them. Then Unity performs a single draw call that uses this combined meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary to draw all objects in the batch at once. Static batchingA technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. More info
See in Glossary can significantly reduce the number of draw calls.
Page | Description |
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Introduction to static batching | Understand how Unity builds a combined mesh, and a shared vertex and index buffer. |
Enable static batching | Enable Unity performing static batching at build time or at runtime. |