Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary.
Page | Description |
---|---|
Make a material transparent | To make a material transparent, use the Albedo property. |
Set the color of a material | To adjust the color of a material, use the Albedo property or assign a texture. |
Configure reflections | If you use the metallic workflow, to configure the reflectivity and light response of the surface, use the Metallic and Smoothness properties. |
Configure edge reflections (Fresnel effect) | Make surfaces more realistic by creating reflections at grazing angles. |
Configure specular reflections | If you use the specular workflow, to configure specular reflections, use the Specular Property. |
Configure smoothness | To configure the microsurface detail of a material, use the Smoothness property. |
Set the Rendering Mode using a script | Check and replicate the changes Unity makes when you change the Rendering Mode property. |
Standard Shader realistic settings reference | Find the settings in the Standard Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window to match the look of a real-world material. |