Introduction to build profiles
Manage scenes in your build
Create a build profile
To create a build profileA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary, use the following steps:
- Navigate to File > Build Profiles.
- In the Build Profiles window, select Add Build Profile to open the Platform Browser window. The Platform Browser window presents a list of supported platforms that include desktop, mobile, web, and closed platformsIncludes platforms that require confidentiality and legal agreements with the platform provider for using their developer tools and hardware. These platforms aren’t open to development unless you have an established relationship with the provider. For example PlayStation®, Game Core for Xbox®, and Nintendo®.
See in Glossary.
- In the Platform Browser window, select the platform that you want to build your application on. If the selected platform isn’t currently installed on your machine, select Install with Unity Hub and follow the installation instructions. Before installing any platform module, refer to the system requirements page.
- Select Add Build Profile.
- Select the required platform settings.
- Select Switch Profile to set the new build profile as the active profile. This will attach an Active badge to the build profile name.
Note: If you plan to deploy your application on a closed platform, check the license requirements. For further information, refer to Platform Module Installation.
Create a build profile from a platform profile
You can duplicate an existing platform profile and create a new build profile from it. To do that, right click your selected platform and select Copy to new profile.
Manage build profiles
To manage your build profiles, right-click on any build profile name. These options allow you to do the following:
- Copy to a new build profile.
- Rename a build profile.
- Delete a build profile.
Note: There are no limits to how many build profiles you can have in a project.
Additional resources
Introduction to build profiles
Manage scenes in your build