BatchRendererGroup (BRG) is an API for high-performance custom rendering in projects that use a Scriptable Render Pipeline (SRP) and the SRP Batcher.
| Page | Description |
|---|---|
| Introduction to the BatchRendererGroup API | Explains how BRG renders to the screen and introduces BRG-specific concepts. |
| Set up your project for the BatchRendererGroup API | Describes the requirements and compatibility of BRG and explains how to set up your project to support BRG. |
| Creating a renderer with the BatchRendererGroup API | A section that explains how to use BRG to create a simple custom renderer. |
| Writing custom shaders for the BatchRendererGroup API | Describes the new data-oriented way shadersA program that runs on the GPU. More info See in Glossary can load instance data. |