Version: Unity 6.1 Alpha (6000.1)
Language : English
Add post-processing in URP
Understand volumes in URP

Volumes in URP

Use volumes to apply post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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effects to part or all of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Page Description
Understand Volumes Understand how volumes work in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).
Set up a Volume Configure the default volumes, or create a volume in a scene.
Create a Volume Profile Create a Volume Profile asset and add it to a Volume component.
Configure Volume Overrides Add and adjust Volume Overrides for different post-processing effects.
Volume component reference Reference for the Volume component.
Add post-processing in URP
Understand volumes in URP