Version: Unity 6.1 Alpha (6000.1)
Language : English
Make a URP shader compatible with the SRP Batcher
Blending Modes in URP

Shader Material Inspector window reference for URP

Explore the properties of the ShaderA program that runs on the GPU. More info
See in Glossary
Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window in URP.

Page Description
Blending Modes Use the Blending Mode property to control the transparency of materials in URP.
Lit Shader Material Inspector window reference Reference for the Lit Shader.
Simple Lit Shader Material Inspector window reference Reference for the Simple Lit Shader.
Complex Lit Shader Material Inspector window reference Reference for the Complex Lit Shader.
Baked Lit Shader Material Inspector window reference Reference for the Baked Lit Shader.
Unlit Shader Material Inspector window reference Reference for the Unlit Shader.
Terrain Lit Shader Material Inspector window reference Reference for the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary
Lit Shader.
Particles Lit Shader Material Inspector window reference Reference for the Particles Lit Shader.
Particles Simple Lit Shader Material Inspector window reference Reference for the Particles Simple Lit Shader.
Particles Unlit Shader Material Inspector window reference Reference for the Particles Unlit Shader.
Canvas Shader Graph properties reference Reference for the Canvas Shader Graph shader.

Additional resources

Make a URP shader compatible with the SRP Batcher
Blending Modes in URP