Version: Unity 6.1 Alpha (6000.1)
Language : English
Asynchronous programming
Job system overview

Job system

The job system lets you write simple and safe multithreaded code so that your application can use all available CPU cores to execute your code. This can help improve the performance of your application.

Topic Description
Job system overview Understand Unity’s job system.
Jobs overview Understand the type of jobs available.
Thread safe types Understand thread safe types, such as NativeContainer objects.
Implement a custom NativeContainer Implement custom native containers.
Copying NativeContainer structures Copy and reference multiple native containers.
Custom NativeContainer example Use a real world custom NativeContainer example.
Create a job Create and schedule a job.
Job dependencies Understand job dependencies.
Parallel jobs Use parallel jobs to schedule multiple jobs at once.

Additional resources

Asynchronous programming
Job system overview