Resources for writing HLSL code and Surface ShadersA program that runs on the GPU. More info
See in Glossary in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Page | Description |
---|---|
Writing Surface Shaders | Resources and techniques for writing Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary in the Built-In Render Pipeline, which are streamlined shaders that interact with lighting. |
Shader methods in the Built-In Render Pipeline | Resources for importing prebuilt shader files and using built-in shader functions in the Built-In Render Pipeline. |
Get the current framebuffer with the GrabPass command | Create a special type of Pass that grabs the contents of the frame buffer into a texture, so you can use it in subsequent passes to do advanced image based effects. |
HLSL shader examples in the Built-In Render Pipeline | Examples of HLSL shaders in the Built-In Render Pipeline. |