Resources for inputting and using data in shaderA program that runs on the GPU. More info
See in Glossary programs.
Page | Description |
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HLSL data types in Unity | Understand how Unity handles some HLSL data types differently to provide better support on mobile platforms. |
Use 16-bit precision in shaders | Use 16-bit precision in GPU calculations, so shaders use less memory, bandwidth, and power, and calculations are faster. |
Input vertex data into a shader | Use a built-in data structure as input for vertex shadersA program that runs on each vertex of a 3D model when the model is being rendered. More info See in Glossary, or input a custom vertex structure. |
Texture samplers | Understand using separate textures and samplers, or inline sampler states. |