The Full Screen Pass Renderer Feature lets you inject full screen render passes at pre-defined injection points to create full screen effects.
You can use this Renderer Feature to create custom post-processing effects.
To add the Renderer Feature to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary:
Refer to the following page for an example of how to use this feature:
The Full Screen Pass Renderer Feature contains the following properties.
Property | Description |
---|---|
Name | Name of the Full Screen Pass Renderer Feature. |
Pass Material | The Material the Renderer Feature uses to render the effect. |
Injection Point | Select when the effect is rendered:
|
Requirements | Select one or more of the following passes for the Renderer Feature to use:
|
Pass Index | Select a specific pass inside the Pass Material’s shader for the Pass Material to use. This option is hidden by default. To access this option, click ⋮ in the Renderer Feature section of the Inspector and select Advanced Properties. |