The following topics give an overview on how to use textures, shaders, materials, and graphics APIs in Unity.
Page | Description |
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TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info See in Glossary |
Resources for importing, converting and loading textures so that you can them in shaders and materials. |
ShadersA program that runs on the GPU. More info See in Glossary |
Resources for using or writing programs that run on the GPU to control the appearance of objects in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
MaterialsAn asset that defines how a surface should be rendered. More info See in Glossary |
Resources for using materials to define the appearance of your scene. |