Debug Draw Modes for lighting reference
Materials

Materials and shaders

Resources for controlling the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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using materials, shadersA program that runs on the GPU. More info
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, textures, and color.

Page Description
MaterialsAn asset that defines how a surface should be rendered. More info
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Resources for using materials to define the appearance of a scene.
Prebuilt materials and shaders Resources for using the shaders Unity provides to control the appearance of GameObjects in a scene.
Custom textures Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Custom shaders Resources for writing programs that run on the GPU to draw GameObjects in a scene.
Color and High Dynamic Range (HDR) Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR).

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  • Debug Draw Modes for lighting reference
    Materials