Version: Unity 6.1 Alpha (6000.1)
Language : English
Scale the textures of a variant Sprite Atlas
Create a sprite Atlas workflow

Sprite Atlas workflow

Create a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Atlas asset, select objects for packing, create variants, manage build inclusion, and optimize performance by organizing sprites efficiently and adjusting texture sizes.

Topics
Sprite Atlas workflow Create a Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary
asset, select objects, optimize for performance, etc.
Create a Sprite Atlas Asset Create a Sprite Atlas asset in the Asset folder.
Select items for the Objects for Packing list Add Texture2D and Sprite assets to the Objects for Packing list, or drag and drop a folder.
Include in build By default, Sprite Atlases are included and automatically loaded at runtime.
Optimize Sprite Atlas usage and size for improved performance Split textures into smaller atlases, reduce empty space in the atlas, etc.
Scale the textures of a variant Sprite Atlas
Create a sprite Atlas workflow