Create a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas asset, select objects for packing, create variants, manage build inclusion, and optimize performance by organizing sprites efficiently and adjusting texture sizes.
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Sprite Atlas workflow | Create a Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info See in Glossary asset, select objects, optimize for performance, etc. |
Create a Sprite Atlas Asset | Create a Sprite Atlas asset in the Asset folder. |
Select items for the Objects for Packing list | Add Texture2D and Sprite assets to the Objects for Packing list, or drag and drop a folder. |
Include in build | By default, Sprite Atlases are included and automatically loaded at runtime. |
Optimize Sprite Atlas usage and size for improved performance | Split textures into smaller atlases, reduce empty space in the atlas, etc. |