Scripts allow you to customize and extend the capabilities of your applicaton with C# code. With scripts that derive from Unity’s built-in MonoBehaviour class you can create your own custom Components to control the behavior of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. With scripts that derive from ScriptableObject you can store large amounts of data efficiently in your application. Alternatively, you can start with an empty C# script to develop your own non-Unity classes.
Unlike most other assets, scripts are usually created within Unity directly. To create a new script:
Or:
This creates a new script in whichever folder you have selected in the Project panel. It also selects the script’s file name for editing, prompting you to change the name. For things you should take into account when naming your scripts, refer to Naming considerations for scripts.