Version: Unity 6.1 Alpha (6000.1)
Language : English
Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP

Screen space ambient occlusion (SSAO) in URP

Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Introduction to screen space ambient occlusion Learn how screen space ambient occlusionA method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface.
See in Glossary
works in URP, and check examples.
Add an SSAO Renderer Feature to a URP Renderer Add a screen space ambient occlusion Renderer Feature to a URP Renderer.
Configure SSAO Find and configure the settings you need to adjust ambient occlusion to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

Additional resources

Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP