Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to screen space ambient occlusion in URP
Configure screen space ambient occlusion in URP

Add a Screen Space Ambient Occlusion Renderer Feature to a URP Renderer

URP implements the Screen Space Ambient OcclusionA method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface.
See in Glossary
(SSAO) effect as a Renderer Feature.

To use the SSAO effect in your project follow these instructions:

  1. Use the steps on How to add a Renderer Feature to a Renderer and add in Step 2, select Screen Space Ambient Occlusion Renderer Feature.
  2. Configure the properties of the SSAO Renderer Feature to match the graphical and performance needs. For more information on the proerties, refer to the SSAO Renderer Feature reference for URP.

Any CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
that use the Renderer with the SSAO Renderer Feature now have the SSAO effect.

Additional resources

Introduction to screen space ambient occlusion in URP
Configure screen space ambient occlusion in URP