Version: Unity 6.1 Alpha (6000.1)
Language : English
Sprite Atlas reference
Master and Variant Sprite Atlases

Variant Sprite Atlases

A Variant SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Atlas inherits textures from a Master Atlas and allows for resolution-scaled variations by linking to the Master and adjusting the scale factor, with no separate texture list of its own.

Topics
Master and Variant Sprite Atlases A Variant Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary
requires a Master Atlas and inherits its contents for use.
Variant Sprite Atlas A Variant Sprite Atlas helps create resolution-scaled variations of the original textures.
Create a variant Sprite Atlas Create a Variant Sprite Atlas and to control whether textures load from the Variant at runtime.
Scale the textures of a variant Sprite Atlas Create lower-resolution versions for different platforms by adjusting the scale factor.
Sprite Atlas reference
Master and Variant Sprite Atlases