References are properties that use a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, a component, or an asset as an input.
For example, on a 3D GameObject:
Components can have default references, or you might need to add a reference manually. For example:
To assign a reference to a property, in the property field in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, do one of the following:
From the Hierarchy or Project windows, drag a compatible item into the field.
To open a search window for the property field, select Object Picker (⊙). The search window filters for references that match the property type.
There are two types of reference search windows: classic and advanced. The advanced search shows the built-in filter, so you can override it. The classic view doesn’t allow this override. For more information about the advanced search and how to toggle it on or off, refer to Search Object Picker.
You can assign a GameObject to a property field that expects a component reference. When you assign this GameObject, Unity uses the first component of the required type from that GameObject. In the Inspector window, the first component is the one at the top of the list.
If the GameObject doesn’t have the right component type, you can’t assign the GameObject as the reference. For example, if the reference field requires a Sphere ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary, and you try to assign a GameObject that only has a Box ColliderA cube-shaped collider component that handles collisions for GameObjects like dice and ice cubes. More info
See in Glossary, the Unity Editor doesn’t accept that assignment.
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