Resources about the view frustum, and techniques for changing or moving the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary view.
Page | Description |
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Introduction to the camera view | Learn about the shape of the region the camera views, including the view frustum and clipping planesA plane that limits how far or close a camera can see from its current position. A camera’s viewable range is between the far and near clipping planes. See far clipping plane and near clipping plane. More info See in Glossary. |
Make the camera perspective oblique | Set the view frustum so that one side extends at a shallower angle, for example to increase the feeling of speed. |
Calculate the size of the frustum at a distance | Get the size and shape of the frustum rectangle at a distance from the camera. |
CameraRays | Resources about calculating and using lines that point from the camera to positions in world space. |