You can use a focused InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window to track a specific GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, component, asset, or property regardless of your selection in the Editor.
A focused Inspector window is a dedicated Inspector window for a specific GameObject, component, or asset. It always displays the properties of the item you opened it for, even if you select something else in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary or project.
A focused Inspector window works just like a regular Inspector window, except for the following differences:
You can open as many focused Inspector windows as you want. Focused Inspector windows open in floating windows that you can reposition, dock, and resize like any other window.
The Editor saves any open focused Inspectors when you close a project, and restores them when you reopen it.
How you open a focused Inspector window depends on what you want to inspect. You can open a focused Inspector for:
You can open a focused Inspector window for a GameObject or project in several ways.
The following image shows three selected items (left), two GameObjects and one asset, and the window you get when you open a focused Inspector for them (right).
To open a focused Inspector for a single GameObject or asset:
Alternatively, select the GameObject or Asset and do one of the following:
To open focused Inspectors for multiple GameObjects and assets:
A focused Inspector window is helpful for frequently edited properties. For example, if you often move a GameObject but really change its other properties, you can open its Transform component in a focused Inspector window.
The following image shows a Camera component open in a regular Inspector (1), and its Transform componentA Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform. More info
See in Glossary open in a focused Inspector (2). The tab header for the focused Inspector displays the name of the GameObject that the component belongs to.
To open a focused Inspector for a component attached to a GameObject:
When a GameObject has reference properties, you can open focused Inspector windows for the GameObjects or assets they reference.
You can set up a shortcut to open a focused Inspector for the item your mouse hovers over in the Hierarchy window. This lets you open a focused Inspector for an item without affecting the current selection.
To assign a keyboard shortcut to the PropertyEditor > OpenMouseOver command, use the Shortcuts Manager.
To locate the item whose properties are displayed in a focused Inspector, do one of the following:
Assets
folder (Project tab) More info