By default, an InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window displays properties for the current selection, and its focus changes whenever the selection changes. To keep the focus on a single item or group of items, regardless of the current selection, do one of the following:
To lock an Inspector window to an item, click the lock icon in the Inspector window. The lock icon changes to show that the Inspector is now locked to the selection.
This is useful when you’re editing one item’s properties frequently or want to compare two items. For example, if you’re fine-tuning a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary’s position, you can lock an Inspector window to the camera, and open a second, unlocked Inspector that continues to match your selections.
A focused Inspector window is dedicated to a single GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, component, or asset. It always displays the properties of the item you opened it for, even if you select something else in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary or project.
You can open as many focused Inspector windows as you want. Focused Inspector windows open in floating windows that you can reposition, dock, and resize like any other window.
Tip: The Unity Editor saves any open focused Inspectors when you close a project, and restores them when you reopen it.
How you open a focused Inspector window depends on what you want to inspect. You can open a focused Inspector for:
To open a focused Inspector for one or more GameObjects or assets in the Hierarchy window or the Project window, select the item or items you want to inspect and do one of the following:
A focused Inspector window is helpful for properties or references you edit frequently, especially if the GameObject has a lot of components. For example, if you often move a GameObject but rarely change its other properties, you can open its Transform component in a focused Inspector window.
To open a focused Inspector for a component or reference attached to a GameObject:
You can set up a shortcut to open a focused Inspector for the item your mouse hovers over in the Hierarchy window. This lets you open a focused Inspector for an item without affecting the current selection.
To assign a keyboard shortcut to the PropertyEditor/OpenMouseOver command, use the Shortcuts Manager.
To locate the item whose properties are displayed in a focused Inspector, do one of the following:
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