The following diagram combines a decision flowchart with a comparison table; it can help you decide which light modeA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info
See in Glossary is appropriate every time a new light is added into the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.