Use the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window to assign an icon to the item you’re inspecting. The icon appears in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view, making it easier to identify the item.
The icon’s behavior in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary depends on the item type:
To control how Unity draws custom icons in the Scene view, use the Gizmos menu.
Note: When you change an asset’s icon, Unity marks the asset as modified, and version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
See in Glossary systems register the change.
The Unity Editor supports three icons types.
Icon type | Description |
---|---|
Label icons | Colored capsules that show the item’s name. |
Image only icons | Colored circles. They’re useful for objects that don’t have a visual representation such as waypoints. |
Custom icons (other) | An icon based on an asset in the project. For example, use a skull and crossbones icon to indicate danger areas in a game level. |
To add icons, in the Inspector window, select Select icon. Then:
To replace or remove icons, in the Inspector window, select Select icon. Then:
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