Focus an Inspector window
Manage components and their values

Assign icons to inspected items

Use the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window to assign an icon to the item you’re inspecting. The icon appears in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view, making it easier to identify the item.

The icon’s behavior in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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depends on the item type:

  • GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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    : The icon appears over that GameObject, and any duplicates.
  • PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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    : The icon appears over any instances of that prefab.
  • Script: The icon appears over any GameObject that has the script attached.

To control how Unity draws custom icons in the Scene view, use the Gizmos menu.

Note: When you change an asset’s icon, Unity marks the asset as modified, and version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
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systems register the change.

Icon types

The Unity Editor supports three icons types.

Icon type Description
Label icons Colored capsules that show the item’s name.
Image only icons Colored circles. They’re useful for objects that don’t have a visual representation such as waypoints.
Custom icons (other) An icon based on an asset in the project. For example, use a skull and crossbones icon to indicate danger areas in a game level.

Manage icons in the Inspector window

To add icons, in the Inspector window, select Select icon. Then:

  • To assign an icon to a GameObject or a script, do one of the following:
    • To assign a label or image icon, click any icon from the list.
    • To assign a custom icon, select Other… and select a texture.
  • To assign an icon to a prefab, open the prefab in Prefab Mode.

To replace or remove icons, in the Inspector window, select Select icon. Then:

  • To replace the icon, select any other icon from the list.
  • To remove the icon, select None. The item’s icon reverts to the default Unity icon.

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Focus an Inspector window
Manage components and their values