Version: Unity 6.1 Alpha (6000.1)
Language : English
9-slice your sprite
Hide or reveal parts of a sprite with a mask

Sprite masks

Sprite Masks are used to either hide or reveal parts of a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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or group of sprites. The Sprite MaskA texture which defines which areas of an underlying image to reveal or hide. More info
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only affects objects using the Sprite RendererA component that lets you display images as Sprites for use in both 2D and 3D scenes. More info
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Component.

Topic Description
Hide or reveal parts of a sprite with a mask Set mask interaction determines to hide or reveal parts of a sprite.
Create a sprite mask Add a new sprite mask GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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to the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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for hiding or revealing parts of a sprite.
Apply a mask to a sprite Assign a sprite to the sprite mask component, set the mask interaction, and control the mask’s effect.
Sprite mask reference Set a sprite as a mask, adjust the alpha cutoff for transparency, define the masking range, etc.
9-slice your sprite
Hide or reveal parts of a sprite with a mask