A LightmapA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary Parameters Asset contains a set of values for the parameters that control Unity’s lighting features. These Assets allow you to define and save different sets of values for lighting, for use in different situations.
Lightmap Parameters Assets allow you to quickly create presets optimized for different types of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, or for different platforms and different Scene types (for example, indoor or outdoor Scenes).
To create a new Lightmap Parameters Asset, right-click in the Project window and go to Create > Lightmap Parameters. Unity stores this in your Project folder.
To assign a Lightmap Parameters Asset to the whole Scene:
To assign a Lightmap Parameters Asset to a single GameObject, ensure the GameObject has a MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary Renderer or TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary component attached.
To assign a Lightmap Parameters Asset to a Mesh RendererA mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. More info
See in Glossary component:
To assign a Lightmap Parameters Asset to a Terrain component: