Version: Unity 6.1 Alpha (6000.1)
Language : English
HDR color picker reference
HDR in the Built-in Render Pipeline

Color space and HDR in the Built-in Render Pipeline

Resources for applying high dynamic range (HDR) to increase the range of colour and luminosity values specific to the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Page Description
HDR in the Built-in Render Pipeline Understand how HDRhigh dynamic range
See in Glossary
works differently in the Built-in Render Pipeline.
HDR color picker reference
HDR in the Built-in Render Pipeline