Examples of Surface ShadersA program that runs on the GPU. More info
See in Glossary in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Page | Description |
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Normal mapping Surface Shader example | An example of a Surface ShaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary that uses normal mapping. |
Reflection Surface Shader examples | An example of a Surface Shader that renders reflections of the sky. |
Vertex function Surface Shader example | Example of a Surface Shader that has a custom vertex function. |
Custom data Surface Shader example | An example of a Surface Shader that inputs a custom color. |
Final color modifier Surface Shader example | An example of a Surface Shader that modifies the final output color. |
Decals Surface Shader example | An example of a Surface Shader that renders a decal to add detail to a material. |
Wrapped diffuse Surface Shader example | An example of a Surface Shader where lighting wraps around the edges of objects. |
Toon shading Surface Shader example | An example of a Surface Shader that uses a texture ramp to define how surfaces respond to the angles between the light and the surface normal. |
Global illumination Surface Shader example | An example of a Surface Shader that mimics Unity’s built-in global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. See in Glossary. |
Tessellation Surface Shader examples | An example of a Surface Shader that uses the tessellate directive to tessellate triangles. |