Version: Unity 6.1 Alpha (6000.1)
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Optimize Surface Shaders
Normal mapping Surface Shader example in the Built-In Render Pipeline

Surface Shader examples in the Built-In Render Pipeline

Examples of Surface ShadersA program that runs on the GPU. More info
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in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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.

Page Description
Normal mapping Surface Shader example An example of a Surface ShaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info
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that uses normal mapping.
Reflection Surface Shader examples An example of a Surface Shader that renders reflections of the sky.
Vertex function Surface Shader example Example of a Surface Shader that has a custom vertex function.
Custom data Surface Shader example An example of a Surface Shader that inputs a custom color.
Final color modifier Surface Shader example An example of a Surface Shader that modifies the final output color.
Decals Surface Shader example An example of a Surface Shader that renders a decal to add detail to a material.
Wrapped diffuse Surface Shader example An example of a Surface Shader where lighting wraps around the edges of objects.
Toon shading Surface Shader example An example of a Surface Shader that uses a texture ramp to define how surfaces respond to the angles between the light and the surface normal.
Global illumination Surface Shader example An example of a Surface Shader that mimics Unity’s built-in global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary
.
Tessellation Surface Shader examples An example of a Surface Shader that uses the tessellate directive to tessellate triangles.
Optimize Surface Shaders
Normal mapping Surface Shader example in the Built-In Render Pipeline