Unity’s sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary visibility controls allow you to quickly hide and display GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary without changing their in-game visibility. This is useful for working with large or complex scenes where it can be difficult to view and select specific GameObjects.
Using visibility options is safer than deactivating GameObjects because visibility options only affect the Scene view. This means you can’t accidentally remove GameObjects from the rendered scene, or trigger unnecessary bake jobs for lighting, occlusion, and other systems.
The Editor saves Scene visibility settings to a file called SceneVisibilityState.asset
in the Project’s Library
folder. The scene reads from this file and updates it automatically whenever you change the visibility settings. This makes it possible for your settings to persist from one session to the next. Because source control setups for Unity typically ignore the Library
folder, changing visibility settings should not create source control conflicts.
You can set visibility on specific scene items in the Hierarchy window, but if the scene-wide visibility setting is disabled, items marked as hidden might still appear in the Scene view. To change this setting, you can toggle Scene visibility on the Toolbar.
To control the scene visibility from script, refer to SceneVisibilityManager.
Scene visibility controls are very similar to the Scene picking controls.
You control Scene visibility for individual GameObjects from the Hierarchy window.
To toggle Scene visibility:
Toggling visibility for an object and its children affects all child objects, from the “target” object all the way down to the bottom of the hierarchy.
Toggling visibility for a single object does not affect its children. They retain whatever visibility status they had previously.
Tip: You can also click the Scene’s visibility icon to toggle between hiding and showing items marked hidden in the Scene.
Because you can toggle visibility for a whole branch or a single GameObject, you can end up with GameObjects that are visible, but have hidden children or parents. To help you track what’s going on, the visibility icon changes to indicate each GameObject’s status.
A | ![]() |
The GameObject is visible, but some of its children are hidden. |
B | ![]() |
The GameObject is hidden, but some of its children are visible. |
C | ![]() |
The GameObject and its children are visible. This icon only appears when you hover over the GameObject. |
D | ![]() |
The GameObject and its children are hidden. |
Scene visibility changes you make in the Hierarchy window are persistent. Unity re-applies them whenever you toggle scene visibility off and on again in the Scene view, close and re-open the Scene, and so on.
The Scene visibility switch in the Scene view View Options Overlay toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary shows or hides GameObjects in the scene. Click it to toggle Scene visibility on and off.
Turning Scene visibility off essentially mutes the Scene visibility settings you set in the Hierarchy window, but doesn’t delete or change them. All hidden GameObjects are temporarily visible.
Turning Scene visibility back on re-applies the visibility settings set in the Hierarchy window.
The Isolation view temporarily overrides the Scene visibility settings so that only the selected GameObjects are visible, and everything else is hidden.
To enter the Isolation view:
Press Shift + H.
This isolates all selected GameObjects and their children. Isolating hidden GameObjects makes them visible until you exit the Isolation view.
While in the Isolation view, you can continue to change Scene visibility settings, but any changes you make are lost on exit.
To exit the Isolation view:
Press Shift + H again, or click the Exit button in the Scene view.
Exiting the Isolation view reverts back to your original Scene visibility settings.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.