Unity supports XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary development on multiple platforms and devices through its XR plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary framework. Unity also provides a set of packages that add features and developer tools for building XR games and applications. This section provides an overview of the supported platforms and describes the software architecture behind the XR plug-in framework.
Topic | Description |
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XR packages | Plug-ins and other packages that support XR development. |
AR overview | Describes the basics of ARAugmented Reality More info See in Glossary development in Unity. |
VR overview | Describes the basics of VRVirtual Reality More info See in Glossary development in Unity. |
XR architecture | Describes the XR plug-in framework. |
Visit Project set up for instructions on how to add XR plug-ins to your project using the XR Plug-in Management system.