Version: Unity 6.1 Alpha (6000.1)
Language : English
Spring Joint 2D
Target Joint 2D fundamentals

Target Joint 2D

Techniques and resources for working with Target JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
2D components.

Page Description
Target Joint 2D fundamentals Understand the Joint 2D component and how it’s used to connect to a specified target, rather than another RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary
object.
Target Joint 2D component reference Explore the properties of the Target Joint 2D.
Spring Joint 2D
Target Joint 2D fundamentals