Techniques and resources for working with Target JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary 2D components.
Page | Description |
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Target Joint 2D fundamentals | Understand the Joint 2D component and how it’s used to connect to a specified target, rather than another RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info See in Glossary object. |
Target Joint 2D component reference | Explore the properties of the Target Joint 2D. |