Version: Unity 6.1 Alpha (6000.1)
Language : English
XR Plug-in Management settings
Run an XR application

Develop for Meta Quest workflow

Unity supports development for Meta Quest 2, 3, and 3S, and Quest Pro.

The following sections outline Unity’s resources and packages to develop for Meta Quest devices.

Packages

You can install the following packages from the Package Manager:

Tip: You can use the Unity OpenXR plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
and the Unity Meta OpenXR package together to develop a cross-platform application that has additional features tailored for Meta Quest devices.

To learn more about the packages Unity provides for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
development, refer to XR packages.

Meta packages

Meta also provides packages to develop for Meta Quest in Unity. Refer to Meta’s Import XR packages documentation to learn about the packages Meta provides.

Note: These packages and related documentation are maintained by Meta.

Templates

You can use the following templates as a starting point for your Meta Quest project:

Refer to Create an XR project to understand how to use templates as a starting point for your project.

Additional resources

XR Plug-in Management settings
Run an XR application