Version: Unity 6.1 Alpha (6000.1)
Language : English
Access the Particle System from the Animation system
Particle System custom vertex streams

Custom data streams in Particle Systems

Resources on implementing custom data streams in your Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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particle rendering shaderA program that runs on the GPU. More info
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setup.

Property Function
Particle System vertex streams Understand how custom vertex streams can configure your Particle Systems to pass a wider range of data into your custom Shaders.
Example of Particle System Standard Shader custom vertex streams View an example of custom vertex streams implemented with a Standard Shader.
Example of Particle System Surface Shader custom vertex streams View an example of custom vertex streams implemented with a Surface ShaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
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Define custom data formats for particles Apply custom data formats to individual particles.
Access the Particle System from the Animation system
Particle System custom vertex streams