These are the post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects that are available in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP):
Page | Description |
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Bloom Volume Override reference | Explore the Bloom Volume Override and its properties. |
Channel Mixer Volume Override reference | Explore the Channel Mixer Volume Override and its properties. |
Chromatic Aberration Volume Override reference | Explore the Chromatic Aberration Volume Override and its properties. |
Color Adjustments Volume Override reference | Explore the Color Adjustments Volume Override and its properties. |
Color Curves Volume Override reference | Explore the Color Curves Volume Override and its properties. |
Depth of FieldA post-processing effect that simulates the focus properties of a camera lens. More info See in Glossary |
Resources for working with Depth of Field and the related Volume Override in URP. |
Film Grain Volume Override reference | Explore the Film Grain Volume Override and its properties. |
Lens Distortion Volume Override reference | Explore the Lens Distortion Volume Override and its properties. |
Lift, Gamma, and Gain Volume Override reference | Explore the Lift, Gamma, and Gain Volume Override and its properties. |
Motion Blur Volume Override reference | Explore the Motion Blur Volume Override and its properties. |
Panini Projection Volume Override reference | Explore the Panini Projection Volume Override and its properties. |
Screen Space Lens Flare Volume Override reference | Explore the Screen Space Lens FlareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info See in Glossary Volume Override and its properties. |
Shadows Midtones Highlights Volume Override reference | Explore the Shadows Midtones Highlights Volume Override and its properties. |
Split Toning Volume Override reference | Explore the Split Toning Volume Override and its properties. |
Tonemapping Volume Override reference | Explore the TonemappingThe process of remapping HDR values of an image into a range suitable to be displayed on screen. More info See in Glossary Volume Override and its properties. |
Vignette Volume Override reference | Explore the Vignette Volume Override and its properties. |
White Balance Volume Override reference | Explore the White Balance Volume Override and its properties. |