Approaches and resources for applying post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects to create stylised visuals, or simulate physical cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary and film properties in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Post-processing system | Understand URP’s post-processing system. |
Add post-processing | Add post-processing to a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary in URP. |
Volumes | Strategies and resources for working with volumes for post-processing in URP. |
Post-processing Volume Overrides reference | Explore the volume override post-processing effects available in URP and find resources on how to configure them. |
Custom Post-processing | Approaches and resources for creating custom post-processing in URP. |