You can use usage hints to set how an element is used at runtime. Usage hints can reduce draw calls and avoid geometry regeneration.
You can set the usage hints in UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Builder, UXML, or C#. The following examples set the usage hints to DynamicTransform
:
UXML:
<ui:VisualElement usage-hints="DynamicTransform" />
C#:
visualElement.usageHints = UsageHints.DynamicTransform;
The supported usage hints are: