Version: Unity 6.1 Alpha (6000.1)
Language : English
Edit the collider's geometry
Effectors 2D

Edit Collider mode reference

The actions and shortcuts available when Edit ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
is enabled.

Action Function
Click and drag vertex or edge Move the selected vertex and edge to a different position.
Click anywhere along an edge Create a new vertex by clicking an empty space along the edge.
Hold the Ctrl(macOS:Cmd) key and select a vertex or edge Deletes the selected vertex or edge.
Edit the collider's geometry
Effectors 2D