Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to decals and projection
Introduction to decals in URP

Decals in URP

Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Introduction to decals Learn about Decal Renderer Features and their limitations.
Create a decal via a Decal Renderer Feature Create a decal in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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using a Decal Renderer Feature.
Create a decal via a Decal Projector Create a decal in your scene using a Decal Projector and a Decal Material.
Decal Rendererer Feature reference Explore the properties and settings in the Decal Renderer Feature window to configure how decals look.
Decal Projector component reference Explore the properties and settings in the Decal Projector component window to assign a Decal Material as a decal.
Decal Shader Graph reference Explore the properties and settings in a Decal ShaderA program that runs on the GPU. More info
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Graph in the Shader Graph window.

Additional resources

Introduction to decals and projection
Introduction to decals in URP