Version: Unity 6.1 Alpha (6000.1)
Language : English
Blend Modes in 2D lighting
Masking

Blend Modes

This property determines how Unity blends the lighting with the colors of the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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and other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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that the light affects. The following are some examples of how different Blend Modes affect how a sprite is lit.

Original reference Multiply
Original sprite. Blend Mode set to Multiply
Additive Subtractive
Blend Mode set to Additive Blend Mode set to Subtractive
Blend Modes in 2D lighting
Masking