Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.
Page | Description |
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Introduction to high dynamic range | Understand HDRhigh dynamic range See in Glossary and how HDR works in Unity. |
HDR color picker reference | Explore the properties in the HDR color picker, and the additional controls the HDR color picker offers compared to the standard color picker. |
HDR in the Built-in Render Pipeline | Resources for working with HDR in the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary. |
HDR in URP | Resources and approaches for working with HDR and HDR Output in URP. |