Use the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view context menu to access common Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary actions directly in the scene rather than from the menu toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary.
The menu options that display in the Scene view context menu depend on your current selection and the tool context enabled in the Tools overlay. If you’ve selected a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, the Scene view context menu displays options for that GameObject and any relevant attached components.
To display the context menu, right-click in the Scene view.
Note: You can select a different shortcut to display the Scene view context menu in the Shortcuts Manager.
The default tool context in the Scene view is GameObject. When the GameObject tool context is enabled, the Scene view context menu displays the following menu items by default when you select a GameObject:
If the GameObject has additional components attached to it, actions related to those components display at the end of the Scene view context menu.
If your project contains multiple tool contexts, you can use the first button in the Tools overlay to select a tool context. If you enable a tool context that isn’t GameObject, the Scene view context menu displays options relevant to your selection in that tool context. For example, if your project contains the Splines package and you enable the Splines tool context, then the Scene view context menu displays options to create and edit splines.