You can test your UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary inside the UI Builder, and use debugging tools to investigate styles.
To test your UI inside the UI Builder, directly inside the Canvas, you can enable Preview mode, found in the ViewportThe user’s visible area of an app on their screen.
See in Glossary’s toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary. Preview mode removes the UI Builder-specific picking overlay and handles from the Canvas. You can tell if you have Preview mode enabled by looking for an orange border around the entire Viewport:
With Preview mode enabled, you can test the following:
Foldout
, which you can click on to expand and see how the rest of the UI reacts.IntegerField
, where you can test input validation.ScrollView
, where you can test scrolling up and down.:hover
pseudo states to check hover-only styles.In Preview mode, you can still work on your UI. However, Canvas picking and manipulators are turned off in Preview mode.
If you don’t know where a style comes from, you can find the styles for an element in the Matching Selectors section in the UI Builder’s InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary.
The Matching Selectors section displays the following:
Note: USS selectors that appear lower in the list always override the same style properties in higher USS selectors.
If the Matching Selectors section doesn’t provide enough information, you can use the UI Toolkit Debugger. The UI Toolkit Debugger is a tool that you can use to inspect and debug your UI elements in real-time. It provides a visual representation of your UI hierarchy. You use it to examine the state and properties of each UI element.