This section covers the use of preprocessor directives and scripting symbols to conditionally compile sections of your C# code.
Topic | Description |
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Conditional compilation in Unity | An overview of how and when to use conditional compilation in your Unity scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary. |
Unity scripting symbol reference | A reference of the predefined scripting symbols Unity provides. |
Custom scripting symbols | Create your own custom scripting symbols via the Editor UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary, from scripts, or with an asset file. |
Test conditional compilation | Code example and steps to test your conditionally compiled code. |