Version: 6000.0+
Want to learn how to create runtime data binding? Use this example to get started. This example creates a data source asset and uses UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Builder to bind the data source to a UI.
To set a runtime binding in UI Builder:
This example creates a data source asset that contains a string property, and binds it to the Text property of a Label control in UI Builder. When you change the string property in the data source asset, the text of the label changes.
You can find the completed files that this example creates in this GitHub repository.
This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. Before you start, get familiar with the following:
Create a data source asset that contains the properties you want to bind to. In this example, you create a ScriptableObject
asset named ExampleObject
that contains a string
property.
Assets
folder of your project, create a C# script named ExampleObject.cs
with the following content:using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CreateAssetMenu]
public class ExampleObject : ScriptableObject
{
[Header("Simple binding")]
public string simpleLabel = "Hello World!";
}
Assets
folder of your project.ExampleObject.asset
.Create a UI that binds to the data source asset you created in the previous step. In this example, you create a UXML file that contains a Label.
Assets
folder of your project, create a UXML file named ExampleObject.uxml
.ExampleObject.uxml
file to open it in UI Builder.Bind the UI to the data source asset you created in the previous step.
In the Inspector panel of the Label, from the Bindings > Data Source > Object list, select ExampleObject.
In the Data Source Path list, select simpleLabel.
Right-click the Text property and select Add binding.
From the Binding Mode list, select To Target. This updates the UI when the data source changes.
From the Advanced Settings > Update Trigger list, select On Source Changed, which is the default setting. This updates the UI when the data source changes.
Select Add binding to apply your changes.
Save and close UI Builder. Your ExampleObject.uxml
file looks like the following:
<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements"
xmlns:editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<engine:Label text="Label" data-source="ExampleObject.asset" data-source-path="simpleLabel">
<Bindings>
<engine:DataBinding property="text" binding-mode="ToTarget" />
</Bindings>
</engine:Label>
</engine:UXML>
Update the label text of the LabelText in the data source asset and check changes replicated in the UI.
Assets
folder of your project, select ExampleObject.asset
.