Version: Unity 6.1 Alpha (6000.1)
Language : English
Reuse UXML files
Load UXML and USS C# scripts

Reference other files from UXML

In a UXML file, you can use the <Template> and the <Style> elements to reference other UXML or USS files. The two elements both accept either an src attribute or a path attribute.

The src attribute

Use the following syntax for the src attribute:

src="<path-to-file>/<file-name-with-extension>"

Any errors during import, such as missing files, trigger an error message.

You can use a relative or an absolute path:

  • Absolute paths start from the project’s Assets folder and begin with a / or project://database/. For example, /Assets/myFolder/myFile.uss or project://database/Assets/myFolder/myFile.uss.
  • Relative paths start from the current file and exclude the /. For example, ../myFolder/myFile.uss.

Note: To reference a file from packages, use the absolute path of the package file that starts from the Packages folder. For example, /Packages/com.unity.package.name/file-name.uss or project://database/Packages/com.unity.package.name/file-name.uss. you must use the format of com.unity.package.name rather than package name for the package name.

The path attribute

The path attribute uses the Unity Resources mechanisms, but doesn’t offer error reporting at import time and doesn’t allow relative paths.

The path attribute accepts files located in either the Resources folder or the Editor Default Resources folder, with the following rules:

  • If the file is in the Resources folder, don’t include the file extension. For example, write path="template" for a file located at Assets/Resources/template.uxml.
  • If the file is in the Editor Default Resources folder, you must include the file extension. For example, write path="template.uxml" for a file located at Assets/Editor Default Resources/template.uxml.

Additional resources

Reuse UXML files
Load UXML and USS C# scripts