Resources for creating and using a bitmap image that contains information in three dimensions, for example to create volumetric effects, 3D meshes, or animated textures.
Page | Description |
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Introduction to 3D textures | Learn how 3D textures are used to simulate volumetric effects, approximate a volumetric 3D meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary, or store animated textures. |
Import a 3D texture | Import a flipbook texture as a 3D texture. |
Preview a 3D texture | View an imported 3D texture as a cube, slices, or a signed distance field (SDF). |
Create a 3D texture in a script | Use the Texture3D API to create or edit a 3D texture in a script. |
Sample a 3D texture in a shader | Sample an imported 3D texture in a shaderA program that runs on the GPU. More info See in Glossary, and use it to create a volumetric effect. |