Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.
Page | Description |
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Setting a light as realtime or baked | Resources for setting the Mode of a Light component. |
Configuring Mixed lights with Lighting Modes | Resources for setting the Lighting Mode of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary, which determines the behaviour of Light components with Light ModeA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info See in Glossary set to Mixed. |
Configuring lights with the Light Explorer | Resources for using the Light Explorer window to check and configure the Light components in a scene. |