Deep links are hyperlinks outside of your application that take a user to a specific location within the application rather than a website. When a user clicks a deep link, the application opens from the designated location, such as a specific sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in a Unity application. For more information about deep links and how to use them, refer to Deep linking.
Use an intent filter to enable deep linking for Android applications. An intent filter overrides the standard Android App Manifest to include a specific intent filter section for Activity.
To set up an intent filter, use the following steps:
AndroidManifest.xml
in Assets/Plugins/Android
.AndroidManifest.xml
file.<activity>
element, named com.unity3d.player.UnityPlayerGameActivity
or com.unity3d.player.UnityPlayerActivity
, and save the file.<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="unitydl" android:host="mylink" />
</intent-filter>
The built application now opens when the device processes any link that starts with unitydl://
.
After you enable deep links for Android, the way that you use them is platform-agnostic. For information on how to handle deep links when your application opens, refer to Using deep links.