Version: Unity 6.1 Alpha (6000.1)
Language : English
Use Adaptive Probe Volumes
Configure the size and density of Adaptive Probe Volumes

Display Adaptive Probe Volumes

You can use the Rendering Debugger to check how URP places Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
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in an Adaptive Probe Volume, then use Adaptive Probe Volume settings to configure the layout.

Display Adaptive Probe Volumes

To display Adaptive Probe Volumes, open the Rendering Debugger and select the Probe Volume tab.

You can do the following:

  • Enable Probe Visualization > Display Probes to display the locations of Light Probes and the lighting they store.
  • Enable Subdivision Visualization > Display Bricks to display the outlines of groups of Light Probes (‘bricks’). Refer to Understanding Adaptive Probe Volumes for more information on bricks.
  • Enable Subdivision Visualization > Display Cells to display the outlines of cells, which are groups of bricks used for streaming.
  • Enable Subdivision Visualization > Debug Probe Sampling to display how neighboring Light Probes influence a chosen position. Select a surface to display the weights URP uses to sample nearby Light Probes.

If the Rendering Debugger displays invalid probes when you select Display Probes, refer to Fix issues with Adaptive Probe Volumes.

The Rendering Debugger with Display Probes enabled.

The Rendering Debugger with Display Bricks enabled.

The Rendering Debugger with Display Cells enabled.

The Rendering Debugger with Debug Probe Sampling enabled

Refer to Rendering Debugger for more information.

Additional resources

Use Adaptive Probe Volumes
Configure the size and density of Adaptive Probe Volumes