To set up a Unity project for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary:
Refer to the following topics for more information:
Topic | Description |
---|---|
Choose XR provider plug-ins | How to manage XR plug-ins and settings. |
Create an XR project | How to create a Unity project for XR development. |
Set up an XR scene | Understand how to set up your scene for XR, including input options, XR origin, and XR Plug-in management settings. |
Develop for Meta Quest workflow | Understand the packages and resources you can use to develop for Meta Quest devices. |
Note: When you create a Unity project, you can use one of the XR templates available in the Unity Hub. These templates create the project with selected XR packages already added to the project. Even when you start with a template, you must configure the project as outlined in this section.